Jingwen Zhang
jwjnzhang
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OCIO transform in solaris for Materialx June 29, 2023, 6:27 p.m.
I'm developing an image plane tool in Solaris, which basically takes a grid and applies texture on it.
Now I want to apply OCIO transform for this image plane, and I'm trying to do it inside material library. The existing OCIO transform VOP doesn't satisfy my needs -- I also need "looks" involved. There's an existing vex function: ocio_transform(src, dest, looks, clr), but I found that if I use this function with the snippet node, it only works in principle shader.
I'm not familiar with VOP, is there any way I can make it work for materialx and usdpreviewsurface? Do I need to create custom VOP nodes to support that?
Any resource/learning material will also be appreciated. Thanks!
Now I want to apply OCIO transform for this image plane, and I'm trying to do it inside material library. The existing OCIO transform VOP doesn't satisfy my needs -- I also need "looks" involved. There's an existing vex function: ocio_transform(src, dest, looks, clr), but I found that if I use this function with the snippet node, it only works in principle shader.
I'm not familiar with VOP, is there any way I can make it work for materialx and usdpreviewsurface? Do I need to create custom VOP nodes to support that?
Any resource/learning material will also be appreciated. Thanks!