Lewis Taylor

lewis_T

About Me

FX Technical Director at Weta FX
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Melbourne, Australia

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Hair & Fur  | Cloth  | Solaris  | Mantra  | Karma  | Pyro FX  | Fluids  | Destruction FX  | VEX
INTERMEDIATE
Character Rigging  | Animation  | Crowds  | Muscles  | PDG  | Python
BEGINNER
Realtime FX

Availability

I am currently employed at Weta FX

Recent Forum Posts

Is there a way to put display flag on subnet input? July 10, 2026, 9:25 p.m.

CYTE
Sry Gaalvk, but if you don't understand what the discussion is about, why do you participate?
It's about the INPUT nodes of a subnet. They are not flaggable atm. It would be great if they were.

Cheers
CYTE

But you're only in a subnet temporarily, the result of the subnet matters. It is a little annoying on occasion, but a null is
an easy temp or permanent solution while you are building it out.

Is there any way to lock the UI in Houdini? June 5, 2026, 5:06 a.m.

I have an RFE in for exactly this. "Lockable UI" the same as you have in 3ds Max. Toggle it on, and none of the UI
can be accidentally closed, saving you from having to reload the desktop.

Pyro Smoke Collision Banding Artifacts April 9, 2026, 6:13 p.m.

The collision is going to do pretty much exactly what you've shown. Your SDF collider is not smooth, it
has ridges.

Put down a VDB smooth SDF, this will smooth it out.