maevey

maevey

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Houdini and Redshift for layout (using instances) Jan. 30, 2020, 6:19 a.m.

Hi,

So I'm building a scene in Houdini to be rendered in Redshift. I'm laying out assets and because I'll be rendering in redshift I have to use the Instance node. Within the instance node I've been using a curve to stamp points in my scene. I can then translate and rotate these points in the viewport. My problem is that I can't work out a way to set pscale of a point in the viewport. Is this even possible?

If not, is there a better way of laying out instances, that is fast and allows me to edit position, rotation and scale of individual assets in the viewport as much as possible. I really want to avoid having to use vex to set instance transformations.