Tom Norman

marvolo

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Asset TD @ animal logic

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Rocket Migration - A Procedural Short Film March 25, 2019, 1:16 a.m.

Hey guys!

We’re a small team working on a short sci-fi animated film, and we're taking a different approach than most by making the whole film with Houdini and redshift! We're committed to create as much as we can procedurally (modeling, animation and texturing). This is because we know how essential proceduralism is to making this film possible, without compromising the scope.

Here's an initial look at some of the work being done on the film. We'll share more soon!


Prototyping some things for planet Lush.


The four species of rocket in the film: Speeder, Tank, Dexter, and Acrobat.

There's more on the kickstarter campaign page, check it out here:

https://www.kickstarter.com/projects/rocketmigration/rocket-migration [www.kickstarter.com]

Packed and Instanced Copy to Maya Instances (Alembic) Sept. 11, 2017, 5 p.m.

Running through engine works well. I can either have regular Maya instances, or use a particle instancer, which is nice. Unfortunately what I'm doing requires a camera as input, which isn't supported by engine in Maya.

I also went ahead and built the latest Alembic from source, but unfortunately that doesn't seem to help for me. Same result as the plugin shipped with maya.. no instances

Another option I tried was to export “as instances” from houdini, which at least gets me a separate transform per copy, that I can then replace with actual Maya instances. Works fine under ~10000 instances but takes far too long to process outside of that. And trying to export transform data only with the Alembic ROP (“Create Shape Nodes” disabled) crashes Houdini (2 latest stable builds), so I haven't been able to test any workflow using that data yet.

Packed and Instanced Copy to Maya Instances (Alembic) Sept. 9, 2017, 12:09 a.m.

Is there any way to actually get a Houdini-exported Alembic with instances to load as instances in Maya? I've been trying for hours and can't get anything to work.

For example, I'd expect a basic copy sop (set to pack and instance) + an alembic rop set to “use instances when possible”, to actually import as instances in Maya. All I'm getting are duplicates that aren't actually Maya instances.

It sounds like its a limitation with Maya's Alembic importer, but I thought it was worth checking here. Anyone have any ideas?