Matt Kearney

matthew_h_k

About Me

Expertise
VFX Artist
Location
South Africa
Website

Since 1995 I have been doing digital work, finally ending up as a VFX artist for the last 8 years. Surfing, music and playing the guitar are what drive me and keep me sane in this crazy world.

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Recent Forum Posts

Plug: Betsoft, our latest cinematic Oct. 29, 2018, 8:30 a.m.

Nice one Jason!
Some epic stuff there!

Matt.

How to properly manage KitBash .obj and .fbx files in Houdini May 26, 2018, 10:40 a.m.

Hi Midphase,
I have resorted to creating a setup with a couple of for loops that separate out each piece, adjust pivots and move to origin, rename and export as alembic. For this I favour the monolithic .obj instead of FBX.

This allows our company assets workflow to be maintained and we then use instanced, packed disk objects for a lot of our work.

For some kits a bit more work is required - fixing bad geo, tweaking UVs etc, and for that we push it through Maya first. It seems that often meshes we get from Max don't play nicely in Houdini for some reason and will have to be cleaned in Maya first.

Hope that is of some help!
Matt.

Houdini, Shotgun integrations and RedShift Sept. 27, 2017, 4:49 a.m.

Hey Enivob,

I was under the impression that the “&” at the end was doing this, but adding the original path back did the trick :

"HOUDINI_PATH = "$HOUDINI_PATH; C:/ProgramData/Redshift/Plugins/Houdini/16.0.705;&"

Thanks,
Matt.