Michael Graham
miroac
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Recent Forum Posts
Houdini and Unreal Niagara July 23, 2018, 2:58 a.m.
Now that Unreal 4.20 is out, will there be any official tutorials showing the basics for taking data from Houdini and reading it in Niagara?
Boolean Subtract in Editor March 22, 2018, 10:06 p.m.
Thanks for the help.
All I needed to do was under the Object Merge convert the input to a polygon.
Not sure if this is desired or not but it appears that Houdini Engine doesn't recognize Static Meshes as Polygons.
The only other issue I had was with transforms, but as long as you set the Transform parameter to Into This Object in the Object Merge node it works all good.
All I needed to do was under the Object Merge convert the input to a polygon.
Not sure if this is desired or not but it appears that Houdini Engine doesn't recognize Static Meshes as Polygons.
The only other issue I had was with transforms, but as long as you set the Transform parameter to Into This Object in the Object Merge node it works all good.
Boolean Subtract in Editor March 21, 2018, 3:28 a.m.
Hi there,
I've been trying to use a boolean operator with object A being an object generated in houdini and object B being something referenced in the editor using the object merge node.
I can't seem to get any of the boolean operators to work as expected and I'm not even sure if it is even supported.
I'd like to use it as a way to cut holes in walls for doors and windows that are more tailored to fit more complex shapes by provided a cutout mesh like below:
If I could just reference a mesh placed in the outliner or get the transforms an object placed in the outliner than feed the cutout shape I want back into houdini it would solve the issue.
But at this point I can't figure out how to get a simple boolean subtract to work.
I've been trying to use a boolean operator with object A being an object generated in houdini and object B being something referenced in the editor using the object merge node.
I can't seem to get any of the boolean operators to work as expected and I'm not even sure if it is even supported.
I'd like to use it as a way to cut holes in walls for doors and windows that are more tailored to fit more complex shapes by provided a cutout mesh like below:
If I could just reference a mesh placed in the outliner or get the transforms an object placed in the outliner than feed the cutout shape I want back into houdini it would solve the issue.
But at this point I can't figure out how to get a simple boolean subtract to work.