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mois23

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Recent Forum Posts

How create fire sparks from Pyro Simulation? June 10, 2020, 1:58 p.m.

Hi there!

I'm trying to figure out how to create a POP emitter from Pyro in order to have a realistic (and procedural) Fire Sparks simulation based on heat amount. I've tried something but it's a very rudimentary solution, especially because I'd love to emit particles from top of fire (maybe when heat field falls down). How I can use a pyro field as POP emitter? And, most important, what field do I need to use?

Do you have any suggestions, tips or tuts to share with me? Any help will be really appreciate!

Thank you for your time.

New Pyro Solver Sparse and Micro Solvers March 17, 2020, 4:59 a.m.

Hello guys,

Just a quick question. I'm studying new Sparse system for Pyro Solver in H18. First change I could see is that Pyro Solver sparse has 4 inputs rather than 5 and “Velocity Update” input is missing.

Let's say I want to use a Gas Disturbance micro solver for sparse smoke. How I can connect it to the solver?

“Shape” tab in the solver already has a Disturbance option. But, of course, the result is different if I use only the Micro Solver connected to the last input (Forces). So I guess, this approach is wrong.

How I can achieve same result using only Micro Solvers? And, first of all.. Does new Sparse Solver allow to use micro solvers?

Many thanks!

Bake geometry displacement as texture Dec. 10, 2019, 6:08 p.m.

Hi there,

I'm having lot of headaches!

I made an extended ocean flip simulation and, once I convert the particles into a mesh, I would like to bake the surface geometry displacement as texture.

I tried to transfer velocities to Cd through VOP and use COPs for bake out the color map, but I wasn't able to do it. Basically I'd like to achieve the same result of Ocean Evaluate node in which I can export texture and choose the Cusp to be in alpha. Do you think is it possible to do that?