monkeybar
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Many many constraints Oct. 27, 2010, 4:25 a.m.
Forgot to mention.. if you do tweak velocities on the sop level, you need to account for the timestep too. Something along the lines of :
$VX + ( $NEWVX / stamp(“..”, “TIMESTEP”, 1/$FPS))
or something along those lines! I think this is still the case
$VX + ( $NEWVX / stamp(“..”, “TIMESTEP”, 1/$FPS))
or something along those lines! I think this is still the case
Many many constraints Oct. 25, 2010, 2:05 a.m.
for the wire curve attract thing.. you can also set per point forces for wires in a sop solver. You can bring in your goal curves and tweak the output velocities to point more towards the destination points.
Rigid-body tentacle Oct. 25, 2010, 1:38 a.m.
The blend solver may be worth looking into. It will let you weight the sim towards a keyframed animation. Also, the rbd state dop will let you override or add to angular velocity.
That file you posted crashes on load I'm afraid!
That file you posted crashes on load I'm afraid!