monkeybar

monkeybar

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Many many constraints Oct. 27, 2010, 4:25 a.m.

Forgot to mention.. if you do tweak velocities on the sop level, you need to account for the timestep too. Something along the lines of :

$VX + ( $NEWVX / stamp(“..”, “TIMESTEP”, 1/$FPS))

or something along those lines! I think this is still the case

Many many constraints Oct. 25, 2010, 2:05 a.m.

for the wire curve attract thing.. you can also set per point forces for wires in a sop solver. You can bring in your goal curves and tweak the output velocities to point more towards the destination points.

Rigid-body tentacle Oct. 25, 2010, 1:38 a.m.

The blend solver may be worth looking into. It will let you weight the sim towards a keyframed animation. Also, the rbd state dop will let you override or add to angular velocity.

That file you posted crashes on load I'm afraid!