nascentparadigm
nascentparadigm
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
persistent quickmarks March 26, 2025, 2:38 p.m.
Hello, I found some information on this front, if you go to $HH and look for python3.10libs/nodegraphview.py
This includes the QuickMark class and a bunch of functions for creating and working with QuickMarks. I just started looking into it so I don't have an example to share yet but just wanted to let y'all know.
This includes the QuickMark class and a bunch of functions for creating and working with QuickMarks. I just started looking into it so I don't have an example to share yet but just wanted to let y'all know.
render COP to read output from Karma ROP? Feb. 13, 2020, 3:27 p.m.
I was experimenting with live compositing workflows with Solaris and COPs, and curious to know if it is, or should be, possible to get the output from a USD Render ROP into a COP network using the render COP.
When I tested that workflow, I got this error:
Not sure if I'm using the wrong node(s), or if this feature/workflow has not been implemented.
When I tested that workflow, I got this error:
Error No output driver. Error The rendered file could not be read. Error Invalid output driver: composite, geometry and OpenGL renders not supported. Error -- Too many errors, additional errors were suppressed. --
Not sure if I'm using the wrong node(s), or if this feature/workflow has not been implemented.
Detect Node Selection in Python March 13, 2019, 7:05 p.m.
I'm trying to create a Python Panel that provides me with a custom editor based on node selection. However, I can't find a good way of detecting when selection has changed, or what the current/last selected node is.
I see that there are callbacks that I can add on a per-node basis, but I feel like there is a feature that works more globally, like how all the native editors work, and I can't seem to find how to hook into it… (ie the Parameters panel, which updates based on node selection).
I see that there are callbacks that I can add on a per-node basis, but I feel like there is a feature that works more globally, like how all the native editors work, and I can't seem to find how to hook into it… (ie the Parameters panel, which updates based on node selection).