Marcus Ottosson

negow

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Feed Maya shape node with geo from Houdini May 15, 2010, 5:36 a.m.

That look absolutely marvelous, SYmek. Will to some reading up on it.

Feed Maya shape node with geo from Houdini May 14, 2010, 6:32 p.m.

Did some checking up on COM as well which looks interesting.

Please forgive my poor programming knowledge but, to use COM, one would essentially need to write plug-ins for both Houdini and Maya, right?

Feed Maya shape node with geo from Houdini May 14, 2010, 5:59 p.m.

) Well, I figured it might not work. And yes, a file on disk might do the trick..

I assume channels and other simpler means of communication would be out of the question aswell then?

I've got this rig running in maya with animation only, and one in houdini that runs by the same animation and weilds some hou magic. For the animators to preview their final meshes, my current solution is to bake the rig (controls, joints) to disk, import this in houdini and have it perform the same animation along with some magic and do the flipbooking in there.

This gets very cumbersom for my lovely but fairly untechnical animators )

You get what I'm after though right?