nick_h

nick_h

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what's the difference between 'view: mantra' & mantra March 31, 2005, 11:17 a.m.

Hi everyone! I have modelled a candle flame simply using a elongated sphere and a glass shader. When i render it using ‘view: mantra’ it looked really good (for what i need), but then when i rendered it to a file using mantra, it looked rubbish! Go to http://odforce.net/forum/index.php?showtopic=2672 [odforce.net] to see the images that i've put on odforce.

Can anyone explain to me what is happening, and how to make it look lke the good one but rendered to file?

Any help would be massively appreciated!!

Cheers,

Nick :shock:

Wierd black lines in final renders March 28, 2005, 6:01 p.m.

edward
I think has more to do with timing and the question in particular than which forum you post to … deecue and jason reply regularly on both forums.

fair enough, i'll try odforce when i get to my work in the morning.



PLEASE GO HERE : http://odforce.net/forum/index.php?showtopic=2667 [odforce.net]
TO SEE A PIC OF WHAT I'M TALKING ABOUT.

CHEERS

Wierd black lines in final renders March 28, 2005, 5:43 p.m.

I'm not using depth maps, I'm raytracing, so you're probably right….noone ever seems to respond when i post things on odforce - but they do on here.

I'll try what you suggested and see if that works…..thanks in advance, incase it does work!! :shock:

Actually, now that i'm writing on here, can i ask how people would do this - I am trying to light the room with some sunlight coming in through a wide door (almost the same width as the room), and some sunlight coming in throuhg a very small window on the opposite wall to the door. At the moment, i have a grid light acting as the sun, which shines in through the door casting shadows of the doorway and things in it's path. I also have another light acting as the sun casting shadows through the window. With these two lights alone, the areas of shadow in the room are pitch black, so i put another couple of lights in the room that are set quite dim to give a bit of light to the rest of the room. This seems to look, but it may be the reason for the black lines, having so many lights acting on the shapes.

I was going to use global illumnation, but it just takes too long to render (i don't have very long to do this). Is there a better way of faking global illumination without killing my rendering times, but also giving nice shadows? THe room is suppoed to be quite dull, as there are no electric lights in Roman times, but i still need to be able to see the areas in shadow.

I'm not using any shaders at the moment on my lights…is this advisable? If so, which ones, i dont really understand what they all do. :?