noc2 Art


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United States


Recent Forum Posts

Object Stacking through Vex Nov. 11, 2018, 9:15 p.m.


I have a bunch of objects I'm trying to stack on top of one another through the use of wrangles within a for-each loop. Just like the copy and transform node gives it's copies a “copynum” identifier on their primitives, I did the same through the connectivity sop. Then I fed the result into a for-each loop that loops though pieces using “copynum” as the piece attribute.

What I wanted to do through Vex but got bogged down is:

1- Take the y bound of the first object and add it to the @P of the second one.
2- Take the y bounds of the first and second object, add them and add the result to the 3rd object.
3- And go on with as many objects there are as defined by copynum.

I would appreciate it a great deal if someone could take the time to take a peek at my file and give me an idea.

Thanx in advance;


Object instancing on VDB (Or hair even) Jan. 27, 2018, 3:45 p.m.


I'm dealing with something that's gotten me clogged up for some time now. I have a set of animated object that are converted merged downstream into VDB and then back again to polygons. I need to have objects instantiated along the resultant mesh surface but since the resulting mesh topology out of a VDB volume is dynamic and ever changing as the upstream component animation progresses, I found that there is no way to get a consistent distribution like one would get with a non-dynamic topology.

So, my question to the gurus is this:
What to do ?



Can't add atrribute through addattribute vop May 29, 2017, 10:35 p.m.

Thanx a mil Tomas. This was truly very informative.