Thomas Schmall


About Me

Indie Gamedev


Recent Forum Posts

Importing a finished mesh and make it procedural March 24, 2018, 3:12 p.m.

I would say it depends on what sort of “procedure” you need. Let's take the table: It could be fairly easy to take an existing table mesh and repeat it for more length or an adjustable table height. Or you could add random procedural deformers, for example if you want a more crooked look. Or you could add procedural destruction, like wood-chips coming off.
If you need maximum flexibility, it might make sense to rebuild it.

Octane 4 announcement March 24, 2018, 3:04 p.m.

Seems pretty clear that Otoy is aiming at real time raytracing also. The inclusion into Unity seems primarily for that goal - and all the other features are further steps toward it. Add in improvements (especially in denoising and load speed) and the more powerful GPUs - and this could work in a couple years.

Octane 4 announcement March 21, 2018, 10:41 a.m.

The cool thing is that it'll possibly be for free. We'll have to see, they mention Blender and Unity as free plugins, but others may need the subscription ($20 per month). No specific mention on Houdini, but they say the plugins are soon upcoming.

The AI de-noising is impressive - might really speed up things especially if you need quick results vs. super high quality.

@Midphase: Not sure I get it. The link you post shows proof that the guy they sued has stolen their source code and resold it.