Vu Pham

paranoidx

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Recent Forum Posts

Houdini 16 Extended Ocean - Displacement Baking June 14, 2022, 11:34 a.m.

You should bake RGB Displacement with Cusp Alpha in EXR format or Pic

aly.kafoury
yes you can generate the ocean noise as a 4k texture an export that toa tiff or tga and use it in any other software but you lose the animations though

You should do file sequence for your displacement so it has animation.

Here is sample

Temperature in FLIP Sims May 23, 2022, 12:25 a.m.

you are talking about viscosity
"Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity."

https://www.sidefx.com/docs/houdini/fluid/lava.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/dop/gastemperatureupdate.html [www.sidefx.com]

Problems in "particlefluidmask" output March 25, 2022, 9:20 p.m.

ILIAZHAO
Hi, everyone. During my wave simulation, I was stuck by another problem. In the "particlefluidmask" phase, whenever I want to export the ocean spectrum, my program will get frozen. I wonder if it is because my spectrum is too heavy. I did merge several layers of spectrum together in previous part. But up to this point, my process was very smooth and I didn't feel stuck at all, so I don't know if there is any other knock to solve this problem. Has anyone encountered similar problems?

Thanks

You may want to ask over FB group Houdini Artist, it is more active.

Did you try with only 1 one layers of ocean spectrum ? Once get the particlefluidmask, can you review the attribute through attribute from volume ? My questions just try to help you debug.