Vu Pham


About Me

VFX Artist
Advertising / Motion Graphics


Not Specified

Houdini Skills


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Recent Forum Posts

FLIP - Initial Velocity Protrusion on Frame 1 July 28, 2023, 5:57 a.m.

Just came by in 2023, then leave here a solution for any wizard/magician/sorcerer future search
Do a fit by speed on some of those frames for blending velocity initial:

//blending velocity
v@v *=fit(length(v@v),1010, 1013, 0, 1);

Keeping point group through resampling for copy July 26, 2023, 3:47 a.m.

I was here in 2023 From Edward solved solution, it's simple and work just need little bit of adjust
Don't know what was happen with the Resample SOP node in 2014 but in current time I am using Houdini 18.5 (H20 about release), Resample Sop node has two check box need to manage:
  • Disable: Even Last Segment Same Length
  • Enable: Maintain Last Vertex
That help to remain the poly line without any cut, no need fuse then no problem need to solve forward. Leave here for any one want to know in the future search.

I was doing Vellum string and need to pin the corner points from bunch of Connect Adjacent Pieces Sop through Resample. It works Look like a spider web to me
corner points group pin []

Request for Mechanical Rigging Tutorial Series July 11, 2023, 5:59 a.m.

I do also looking for a mechanical rigging course. It is easier to look at a sci-fi objects than organic to begin with KineFX. I want spaceship, mech, robotic, droid, heavy sci-fi gate, electronic device, organic sentinels ... ah I do miss Transformer, Matrix Sentinels, Star Wars Battle Droids
Battle for Zion, anyone ?