parth patel

parth patel

About Me

Expertise
Developer
Location
Not Specified
Website

Connect

Recent Forum Posts

Any Tutorials on octahedral impostors Aug. 29, 2018, 9:20 p.m.

Are there any tutorials on how to use new octahedral impostors system?

Thanks,

Use Multiple StaticMeshComponent instead of Single InstancedStaticMeshComponent inside Unreal Engine 4 April 19, 2018, 10:16 a.m.

Thanks for the reply. That did work. I was trying to use pack primitive node then was using “unreal_split_instances”. I kinda understand now how the packing and instances work.

Thanks,

Use Multiple StaticMeshComponent instead of Single InstancedStaticMeshComponent inside Unreal Engine 4 April 17, 2018, 10:49 p.m.

I have a simple HDA which has same Pillar Mesh scatter across the scene using copytopoints. Now I don't wanna use InstanceStaticMesh as they don't culled properly and lightmap resolution is too low. Other option I tried was to pack by name and used “unreal_split_instances” but that is creating unique mesh for each pillar. When I do bake with it, its generating unique pillar mesh for each point.
So is there a way where its uses multiple StaticMeshComponent but uses same Mesh across the scene?

Thanks,