Peter Nicolai

peternicolai

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Gaea Labs toolset error Aug. 8, 2022, 11:04 p.m.

Well, for anyone else who finds this topic here is the latest I have as of 8/8/22.

SideFX support is aware of the issue. Whatever work they might need to do is gated by an updated need from the Quadspinner/Gaea dev.

Gaea support is also aware of the issue. They are working on it but so far cannot provide an ETA.

Fingers crossed it gets resolved relatively quickly.

Gaea Labs toolset error Aug. 6, 2022, 3:28 p.m.

Hi all, I wanted to bump this thread. I am on the latest Gaea 1.3.1.5 and Houdini 19.5.303. The errors in the connection between the two tools seem to persist. No XML file is generated and even if I manually generate one, the build process still fails to start.

Is there any update or additional info on the issue? Any info appreciated!

Pete

Unreal 5 - Houdini Engine - Static meshes April 16, 2022, 7:19 p.m.

FWIW, I'm seeing the same behavior. I have a UE5.0 build via the launcher and Houdini Engine v2 installed via the package that came with Houdini 19.0.584 daily build. Very odd.

EDIT: Just tried with latest production build of 19.0.589 install and matching engine plug-in. Same behavior.

EDIT2: I believe, at least in my case, it is related to the World Partition System in UE5. I'm using a default Third Person Template for my testing. IN that map, my HDA geo disappears during both 'sim' and 'pie' but is visible in editor. By default, that map has 2 world partition actors in there ("WordlDataLayers-1" and "WordlParitionMiniMap"). Don't know that they are the problem but they were a clue I could at least test against.

When I spin up a new map (CTRL-N) and simply select "basic", that map does not have the 2 World Partition actors, uses the old streaming level system and my HDA geo is visible in gameplay. Don't know if this is the same as what you are experiencing but it may be worth checking the level set up.

Looks like I'll be reading a bit more about World Partition later tonight.