Pete L


About Me

Indie Gamedev


Recent Forum Posts

Multi select in the curve SOP for 2018... please? Jan. 9, 2018, 8:30 p.m.

I'd be cool with that!
At the moment there just isn't really a flexible workflow for it and I think putting down a curve to work with shouldn't require too much planning

Multi select in the curve SOP for 2018... please? Jan. 3, 2018, 7:40 p.m.

Hi SideFX!

It would be really nice if it was possible to multi select in the curve sop. Is there any chance something like that could make it into a future release of Houdini? It's just that when you are laying down a curve for modelling it's sometimes handy to be able to grab a bunch of points and move them around.
Say if you created a curve then wanted to move the whole thing up a little, at the moment you can either select each point individually and to the same transform (crazy) or add an edit sop but, that stops you from being able to add points to the original curve so if you get 90% of the way there but then realise you have to add a point, you have to start over again.

It would just be really handy.


macOS High Sierra Dec. 5, 2017, 11:38 p.m.

Hey just been messing with the QT4 version again and I haven't been getting any stuck zoom mode
Also I noticed that if you are altering a value and hit the edge of the screen, it no longer sends it to some crazy high value! That's awesome!