Pete L

peteski

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Indie Gamedev
Location
Australia

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Recent Forum Posts

Houdini engine for Unity V2 (pete's notes) Aug. 14, 2018, 7:29 p.m.

Ahh thanks for the heads up, just trying it now and it's great!

Houdini engine for Unity V2 (pete's notes) Aug. 9, 2018, 3:12 a.m.

Thanks seelan,

Can you check this out? The handle on this HDA seem to work fine in Houdini but I don't get the option in Unity.

Ahh, also with the layer baking issue I was having, it seems that if you change the layer in Houdini (via the layer attribute) then press “Bake Update” in Unity, it wont update the layer changes. So initially it works fine but updates don't come across.

P.

Houdini engine for Unity V2 (pete's notes) Aug. 5, 2018, 3:49 a.m.

Awesome, I grabbed that and it works great!

Thanks for the letting me know about hierarchy structure, that makes more sense now and I'm glad for it since I hadn't know there was a tag for ‘Editor Only’ tag, might have to use that one myself
The Layer and tag don't get transferred to the baked object by the way.


I was trying to test handles in unity but I don't seem to have the ‘enable handels’ option, is that something that has been hidden?

https://www.sidefx.com/docs/unity/_handles.html [www.sidefx.com]

Also just experimenting with hierarchies with object level sops and the result seems to be a little different. The hierarchy isn't maintained in Unity and the names seem to be from the active node within each object. Is that right? This in Houdini -

Becomes this in Unity -


Thanks,
Pete