Pete L


About Me

Indie Gamedev


Recent Forum Posts

iMacPro, Metal2 and beyond --> --> June 8, 2018, 6:49 a.m.

That sounds like a cool setup, well if the cheese graters are still rocking it, maybe skip the trash can and hold out for the next line they have been hinting at .
I just have the MacBook pro 2015, it’s hooked up to a 4K monitor for most of the time but whenever I have to head out I just grab it and roll, it’s a little beast! The only thing that I’d Like to see in Houdini is proper full screen mode and support to run panes in different spaces (which could be dangerous for me because I’d end up with a lot of spaces). Let’s just hope they do something that allows Houdini stay happening. A lot of the webinars and demos seem to be created in OSX so there must be some SideFX people into it

iMacPro, Metal2 and beyond --> --> June 8, 2018, 4:47 a.m.

Hey good to know know @howiem! I feel the same, I use Houdini everyday on my MacBookPro and it’s a great setup.

Object merge not updating automatically. May 18, 2018, 8:21 a.m.

Hi there,

I have an object merge node that works with a bunch of wildcards, this kind of thing /obj/*/OUT_Collider.
In theory it's great because I can keep adding objects with that naming convention and they will automatically be added to the object merge. The problem is they don't reliably update. Sometimes if you remove an object, it will stay in that objectmerge (for that session) and sometimes when you add a new one, it wont appear.
I heard adding this to the end might work (`substr($F,0,0)`)
Is there any way to force them to update more often? It's started to cause a few headaches as the objects in the scene aren't always reliable.