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playboy241994

About Me

I animate characters using Houdini

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Hyderabad, India
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Recent Forum Posts

Blender's ACTION CONSTRAINT with 'Skeleton Blend' in APEX | March 18, 2026, 1:27 p.m.

using Motion clips is even better!

however, there is no change in mesh when i scrub abstract ctrl.
currently i'm trying to understand, as you've arranged nodes in similar manner.




i just started learning vex.
Will scout the Learning Portal regarding apex too!

Thanks a lot for your kind and valuable guidance. will definitely try Learning Portal!

Blender's ACTION CONSTRAINT with 'Skeleton Blend' in APEX | March 18, 2026, 6:19 a.m.

OMG!!!! Thank you...Thank you ...Thank you ....
Just spent 5 hrs reverse engineering your modifications....node by node....

Finally figured it Out!!!!!!...And... its working!!!! Yeah!!!!

Your knowledge about apex is phenomenal.

how did u know all these? do u have programming background?

Can u recommend any resources to learn apex? python?

A million thanks once again for your help.

Now houdini can seriously rival maya in character animation.
and my friend u just made it a step closer.

May god bless u with Health, wealth, love and happiness.

kinefx's Sequence Blend in Apex March 16, 2026, 12:16 a.m.

i'm using same mesh....same rig skeleton...same joint names,
but posed a diff pose in a unique 'rig pose' node. i have a total of 5 'rig pose' nodes from a same skeleton. I wanna setup the Base Skeleton 'rig pose' node + 5 other 'rig pose' nodes in APEX and build a 'sequence blend' component.

i dont know Apex script. i'm a beginner who doesnt know programming. Hope some kind soul explains how to achieve this via 'apex graph'.

Thanks a lot to 'The Great' William Harley and 'max rose' for wonderful tutorials on APEX. Thanks.