Joakim Dahlqvist
polimpiado
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Recent Forum Posts
PDG & Copernicus for Comping Batch Renders (not Solaris)? Jan. 10, 2025, 3:40 p.m.
Hello,
I have a PDG batch rendersetup that creates a set of images of different views and variations.
I am rendering using Vray and have a toon channel I would like to composit in a COPS workflow. I cannot seem to figure out how to take my rendered exrs into COPS perform the post steps and output to a basic png. The "ROP Composite Output" node in PDG seems to be still using the old COPs environment.
I can do it manually of course but would really like to build an automated setup.
Any advice is apprciated.
I have a PDG batch rendersetup that creates a set of images of different views and variations.
I am rendering using Vray and have a toon channel I would like to composit in a COPS workflow. I cannot seem to figure out how to take my rendered exrs into COPS perform the post steps and output to a basic png. The "ROP Composite Output" node in PDG seems to be still using the old COPs environment.
I can do it manually of course but would really like to build an automated setup.
Any advice is apprciated.
Materials for Google Earth Mesh? Solved for Redshift not Karma May 7, 2024, 12:29 p.m.
liang444366454Here is an video explaining the redshift material override process:帕纳斯97
Was anyone able to figure it out using redshift? I cant transfer material overide to the RS Texture
Use Rs Material choose overide ?
Materials for Google Earth Mesh? Solved for Redshift not Karma Aug. 27, 2023, 6:54 p.m.
I managed to solve it for redshift renderer by calling up the "basecolor_texture" attribute as a local string parameter on the Material node then referencing that inside on the RStexture node plugged into the base color...
I had to transfer the 'material_override' attribute back onto the geo after the material node as it overwites that attribute.
Also there is som issue with the UVs but they seem to get corrected if I merge it with a grid with UVs, I dont really understand whats going on. I tried promoting UVs from point to vertex but it didnt help.
I would love to get this working in Karma. I found this tutorial [www.youtube.com] which may be a part of the answer but it does not solve the matching per prim...
If anyone has any better ideas or want more detail into my hacky solution lmk
I had to transfer the 'material_override' attribute back onto the geo after the material node as it overwites that attribute.
Also there is som issue with the UVs but they seem to get corrected if I merge it with a grid with UVs, I dont really understand whats going on. I tried promoting UVs from point to vertex but it didnt help.
I would love to get this working in Karma. I found this tutorial [www.youtube.com] which may be a part of the answer but it does not solve the matching per prim...
If anyone has any better ideas or want more detail into my hacky solution lmk