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Object Merge in PDG June 17, 2021, 11:58 a.m.


is a node like ObjectMerge in PDG? i wanna reference a node's output

how to partition by primitives May 2, 2021, 11:46 p.m.

wesw
if you want to create 1 workitem per primitive, you can do this by using geometryImport topnode and set the data extraction, "copy from class" to primitives. You can set the source to be your upstream output file.

And you can access any attribute of a cooked workitem in hscript with `@`... so `@sopname` will evaluate to box1 in this example.
thanks a lot.

Building Massive world April 29, 2021, 11:40 p.m.

I've been designing programmatically oversized worlds for over a year now.By the end of the output phase I was confused.When I tried to output a test map of 4 × 4 km, containing hundreds of buildings of 400 to 500 square meters, 2 to 10 stories, and the road system connecting these buildings, the area.All of this consumed over 200GB of memory in the output phase.So I think there is a problem with this approach.Is it unrealistic to export the world at once?






This problem has been gnawing at me for more than a week.
This doesn't seem to require hundreds of gigabytes of memory. With 4K texture M, each building has an average of 10 materials *4 stickers. The stickers are shared, and the total number is around 40 +