proggeh
proggeh
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Tire shredding / exploding help Nov. 5, 2008, 2:49 a.m.
Thank you for the reply. Doing it the route you suggested did in fact cross our minds. Im glad to see you agree with the idea that sometimes a simulation shouldn't be the end all do all. The main reasoning we were even considering the idea of a simulation is not because of pipeline issue but more of a fulfillment to the class which this project is for, which is a particle based houdini class. We have enough with debri, smoke sprites, and sparks at the moment that we should be fine doing a non simulation tire explosion. Thank you for the input, I have a bullet impact file laying around somewhere I will check it out and try to implement it.
Any other suggestions along this line are always helpful
Thanks again!
Any other suggestions along this line are always helpful
Thanks again! Tire shredding / exploding help Nov. 4, 2008, 7:54 p.m.
Hello all. I am a visual effects student and I am currently working on a group project where we are animating a car burnout with a blown tire at the end. We are pretty comfortable in Houdini as far as the sprite smoke simulations and sparks emitting from the rims goes but when it comes to the idea of the tire rubber itself tearing/ripping we are stumped. I am writing this to see if anyone has any suggestions on how we would begin to go about causing a tire to explode/shred. At first my buddy and I were considering doing some form of cloth simulation, then we tried a bit of attribute transferring color to create a seam across the tire but nothing has proven very effective.
Thanks to anyone that responds. If additional info is needed, or screenshots of the file so far let me know.
Thanks to anyone that responds. If additional info is needed, or screenshots of the file so far let me know.