Dopey FX

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Recent Forum Posts

Procedural texture swimming May 13, 2017, 10:11 a.m.

Hi enivob, the imported alembic(converted to polygon)already contains uv, how do i go about adding uvs after that?
Thanks btw

Procedural texture swimming May 13, 2017, 7:15 a.m.

hi,
i have been doing procedural texturing in arnold houdini however when i render at the end with animation i found that the texture is'swimming' across my geo. i have tried multiple suggested methods but i still could not fix the problem. my geo node is under several null nodes that contains the animation data.
The method that i have tried is:

1
rest>attrcreate(Pref)>material in the sops and changing to Pref space in the space coordinates in the noise.

2
rest(with timeshift in 2nd input)>attrcreate(Pref)>material in the sops and changing to Pref space in the space coordinates in the noise.

i have also read up on something to do with transform node“current to wolrd” but i can't find that option nor do i fully understand how to use that node. i have also read on using restpos in the shop net but i realise the arnold shader network can't access the restpos.
i would really appreciate any help on this as i am running out of methods save painting it and that will take up alot of time as there are many parts, thx

FEM object won't collide properly with bullet static objects May 8, 2017, 10:41 a.m.

Hi.. I did have it checked on but still.
Can you check my file maybe.

Thank you btw