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rendereverything
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Technical Director
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Recent Forum Posts
EVE - Better VEX Editor for Houdini June 16, 2026, 4:50 a.m.
Cool project. There is a problem with UI scaling on HDPI screens (4k 27"screen on windows runs at 150% scaling to look like regular screen) . On a HDPI screen I run Houdini with UI scale of 1.5 (so that it appears normal sized), but the EVE window is all blown up - looks like double scale is applied or something. My guess is it is windows 150% + Houdini 1.5x scale or something.
Houdini 20 Sneak Peek Full Feature List Oct. 25, 2023, 6:34 a.m.
LukePMaybe something similar to Unreal Control Rig - where they have a dedicated lightweight VM for rig calculation.. in other words - dedicated rigging node graphs that execute very fast and are much easier to use than current SOPs based Kinefx rigging. .. Just a guess, but it would be cool as Unreals Control Rig IMHO currently is the best rigging framework out there.
I’m still not fully understanding what the APEX is and what current gaps in Houdini it’s trying to address.
Generating solid (filled) collider for a car ? July 3, 2023, 4:09 a.m.
Hello. This must be a common problem. I have a car model - consisting of multiple body panels, light covers etc. (each a thin shell - like in real life.) I would need to create a solid (filled) collision object. Obviously directly converting to SDF is not working - it tries to fill thin panels and not the inside and fails.
What are common methods (besides hand modeling) on solving this? (Couple ideas coming to mind would be some sort of voxel-flood-fill from the inside or wrapping a spherical mesh from the outside.)
What are common methods (besides hand modeling) on solving this? (Couple ideas coming to mind would be some sort of voxel-flood-fill from the inside or wrapping a spherical mesh from the outside.)