jonas jr

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RBD packed object inherit velocity June 12, 2019, 2:24 p.m.

Right : )

i saw it now

Thank you so much for your help !

RBD packed object inherit velocity June 12, 2019, 11:57 a.m.

mrCatfish i've been trying to analyze your file, because it's basically the solution i m looking for

but i really find it difficult to apply it, because i don't understand what is happening, eventhough you are kind enough to explain at the point wrangle some things

One important thing i don't understand , is where did you set this ‘proximity to the floor’ as you say

Basically i don't get what causes the box to shatter , is it the impact with the groundplane ? because when i delete it it still shatters


Sorry if it's too obvious : ), i'm new at houdini

RBD packed object inherit velocity June 12, 2019, 8:43 a.m.

Hi MrCatfish !

Thank you so much for your response !

That's exactly what i m trying to achieve!

but

i turned the object inactive as you suggested,deforming etc,at the RBD packed i switched it to Deforming active, i animated it in object level, the problem is, my static colliders ( buildings ) do not respond to the ship, unless it's active
so the ship just penetrates them

Perhaps there is a mistake in my Dopnetwork connections or, i simply made a mistake i haven't realized

Here is a picture of my connections and the ship going through the buildings