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RBD packed object inherit velocity June 12, 2019, 2:24 p.m.
Right : )
i saw it now
Thank you so much for your help !
i saw it now
Thank you so much for your help !
RBD packed object inherit velocity June 12, 2019, 11:57 a.m.
mrCatfish i've been trying to analyze your file, because it's basically the solution i m looking for
but i really find it difficult to apply it, because i don't understand what is happening, eventhough you are kind enough to explain at the point wrangle some things
One important thing i don't understand , is where did you set this ‘proximity to the floor’ as you say
Basically i don't get what causes the box to shatter , is it the impact with the groundplane ? because when i delete it it still shatters
Sorry if it's too obvious : ), i'm new at houdini
but i really find it difficult to apply it, because i don't understand what is happening, eventhough you are kind enough to explain at the point wrangle some things
One important thing i don't understand , is where did you set this ‘proximity to the floor’ as you say
Basically i don't get what causes the box to shatter , is it the impact with the groundplane ? because when i delete it it still shatters
Sorry if it's too obvious : ), i'm new at houdini
RBD packed object inherit velocity June 12, 2019, 8:43 a.m.
Hi MrCatfish !
Thank you so much for your response !
That's exactly what i m trying to achieve!
but
i turned the object inactive as you suggested,deforming etc,at the RBD packed i switched it to Deforming active, i animated it in object level, the problem is, my static colliders ( buildings ) do not respond to the ship, unless it's active
so the ship just penetrates them
Perhaps there is a mistake in my Dopnetwork connections or, i simply made a mistake i haven't realized
Here is a picture of my connections and the ship going through the buildings
Thank you so much for your response !
That's exactly what i m trying to achieve!
but
i turned the object inactive as you suggested,deforming etc,at the RBD packed i switched it to Deforming active, i animated it in object level, the problem is, my static colliders ( buildings ) do not respond to the ship, unless it's active
so the ship just penetrates them
Perhaps there is a mistake in my Dopnetwork connections or, i simply made a mistake i haven't realized
Here is a picture of my connections and the ship going through the buildings