Jesús Hormigo
screeningeagle
About Me
EXPERTISE
Technical Director
INDUSTRY
VR
Connect
LOCATION
Spain
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
PDG lop import July 11, 2025, 8:14 a.m.
Hi, I have a tops network with a Hdaprocessor that writes files into disk with this output file name ( $HIP/geo_curves/`@pdg_name`.0.bgeo.sc).
Is there any easy way to load those files from a lop context?
I have tested to add filepattern and geometryimoprt nodes below the hdaprocessor, but I dont find the way to dinamically load the files from lops with sopcreate and or sopimport.
Could anyone give me some advice?
Thank you
Is there any easy way to load those files from a lop context?
I have tested to add filepattern and geometryimoprt nodes below the hdaprocessor, but I dont find the way to dinamically load the files from lops with sopcreate and or sopimport.
Could anyone give me some advice?
Thank you
Random select camera in TOPS June 24, 2025, 6:04 a.m.
Hi there,
I have a project where I have to random select a camera from a bunch of different assets and then apply some random parameters set in an internal hda and export the result in a .usd file.
I am pretty newby in tops so it is far from my knoledge. Can somebody give me some tips to achieve it?
To resume this is the process how I imagine it.
1.- Create TOPS network
2.- Random select from a bunch of preconfigured cameras that have cam_ prefix
3.- Apply some random values set in a preconfigured hda located in obj/camera_animation/Camera_Animation
4.- Export in .usd a number of version in a specified folder both set in the hda mentioned above.
Much appreciated
I have a project where I have to random select a camera from a bunch of different assets and then apply some random parameters set in an internal hda and export the result in a .usd file.
I am pretty newby in tops so it is far from my knoledge. Can somebody give me some tips to achieve it?
To resume this is the process how I imagine it.
1.- Create TOPS network
2.- Random select from a bunch of preconfigured cameras that have cam_ prefix
3.- Apply some random values set in a preconfigured hda located in obj/camera_animation/Camera_Animation
4.- Export in .usd a number of version in a specified folder both set in the hda mentioned above.
Much appreciated
Add lod group in a Allembic export March 14, 2023, 6:03 a.m.
Hi there, I would like to add an attribute or a way so Unity can identify a exported mesh in allembic format as a part of a LOD Group.
I have achieved to export materiales and some other attributes but I don't know how to achieve this.
Any thoughts?, Thank you.
I have achieved to export materiales and some other attributes but I don't know how to achieve this.
Any thoughts?, Thank you.