Jeroen Lapre'

syntheticperson

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Slow Motion Sim (Via Substeps) Flip Fluid is Flickering Oct. 7, 2018, 2:28 a.m.

I want to do super slow motion of cheerios falling into milk flip fluid.
When I change Scale Time from 1 to 0.1, some of the collisions cause explosive behavior.
Someone suggested I write out the sim files with Scale Time set to 1, but substeps increased.
Then read the sub stepped sim files as if each was a frame.
It appears to work, but I'm getting some flickering in the flip fluid.
https://drive.google.com/file/d/17zJgRw7DtQ3W-gqnCiHXpcvGSQDxORGw/view?usp=sharing [drive.google.com]

Any ideas how to fix?
thanks

Rounded Edge Example? Oct. 5, 2018, 7:42 p.m.

Good to know.
thanks!

Rounded Edge Example? Oct. 5, 2018, 5:23 p.m.

I have searched the web for an example on how to use the Rounded Edge VOP

http://www.sidefx.com/docs/houdini/nodes/vop/roundededge.html [www.sidefx.com]

But was unsuccessful.

I have a 3D model which is very reflective and has sharp edges.
It looks dark in the environment, because the edges are too “perfect”.
I want the edges to be rounded just enough to catch light and reflections.

Can any one provide a simple example on a cube?
thanks