Tomas Slancik

tamte

About Me

INDUSTRY
Advertising / Motion Graphics

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LOCATION
New York, United States
WEBSITE

Houdini Skills

Availability

I am currently employed at Method Studios

Recent Forum Posts

Easiest way to draw a NURBS box? Jan. 11, 2026, 11:34 p.m.

seven6ty
I swear that had previously been an easy way to just input a number of points in a row to generate a NURBS shape, like a box, etc. But I can't think of it
you likely remember the original Curve SOP, not Curve SOP 2.0

you can still use it if you want

Using mask from geometry. Is this the right node? Jan. 10, 2026, 7:33 p.m.

Based on your first screenshot you already have remapped f@mask attribute, no need to deal with dist

So you can directly bind "mask" attribute in the shader

Vellum Cloth : Fractured UVs and Rest Length Jan. 8, 2026, 8:30 p.m.

I definitely wouldn't try to set restlengths directly, there is so many different constraints

I usually just match the areas of uv panels to the real geo and use it as input for the Vellum Rest Blend
Which more or less sounds like what that paper seems to be about

This of course is best when uvs represent the real rest panels like from marvelous