tayga
tayga
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object level transforms transferred to Solaris Feb. 26, 2025, 7:32 a.m.
If anyone would be with the same question - scene import is our friend. Flatten hierarchy options collapses all transform nulls in to a single xform and don't bring SOP geo. That way you have only animation xforms that are very light once cached out.
object level transforms transferred to Solaris Feb. 20, 2025, 11:33 a.m.
Hi!
Coming from Mantra i remember to keep animation at object level and dont do deformation unless necessary. That how i got good MB and faster renders. Is it same for Karma?
How do I transfer obj level animation to lops? I Have asset(a ball) prepared and written out as usd layer. How do I make animation layer from my obj level animation and move my asset around with it?
thank you
Coming from Mantra i remember to keep animation at object level and dont do deformation unless necessary. That how i got good MB and faster renders. Is it same for Karma?
How do I transfer obj level animation to lops? I Have asset(a ball) prepared and written out as usd layer. How do I make animation layer from my obj level animation and move my asset around with it?
thank you
material X BSDF nodes and Karma XPU Nov. 2, 2024, 5:33 p.m.
freshbakedThank you! May I ask where in the docs did you find the answer? I was looking in the help card to the nodes didnt see mentioning of it
Not supported in XPU yet, as per the docs.