techvd
techvd
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Houdini 11 and Torque3D July 28, 2010, 12:21 a.m.
I'm also very interested in this topic. Any official information is greatly appreciated.
Strange user interface question/problem Feb. 22, 2010, 11:09 p.m.
Thanks so much for replying! This is driving me nuts. Needless to say, I'm still having some trouble. Since this is working correctly for you hopefully you can help me troubleshoot further.
* I'm using Houdini 10. Not sure if the version matters.
* After your step 4 below, the default “visible” node for me is “pre_muscle_deform.” Is that right?
* Now if your step 5, when you say click on the paint_capture node, you're only clicking it to highlight right? Not setting visibility to this node? I'm not sure step 5 (moving mouse into viewport and hitting enter) works in Houdini 10.
* When I do your step 6 without setting visibility to the paint_capture node all I see above the viewport is the DefromMuscle node options. I can only get the “Capture Layer Paint” to show up above the viewport by setting visibility to it.
* When I do set visibility to the paint_capture node, I see the colors and I am able to paint. So may be that is ok. I'm having some trouble painting where I want to be but that's probably a different problem.
Once again, thanks so much for your help!
* I'm using Houdini 10. Not sure if the version matters.
* After your step 4 below, the default “visible” node for me is “pre_muscle_deform.” Is that right?
* Now if your step 5, when you say click on the paint_capture node, you're only clicking it to highlight right? Not setting visibility to this node? I'm not sure step 5 (moving mouse into viewport and hitting enter) works in Houdini 10.
* When I do your step 6 without setting visibility to the paint_capture node all I see above the viewport is the DefromMuscle node options. I can only get the “Capture Layer Paint” to show up above the viewport by setting visibility to it.
* When I do set visibility to the paint_capture node, I see the colors and I am able to paint. So may be that is ok. I'm having some trouble painting where I want to be but that's probably a different problem.
Once again, thanks so much for your help!
I can only do Rotate on Bones Feb. 20, 2010, 4:27 a.m.
Ok, that works now! Thanks for the help guys!
If I could ask a follow up question, since I created the full skeleton without the null nodes, it is a bit painful to go back and add these null nodes to each of them. Is there an easy way to do this?
Also, it seems like it's best to start that creating these null nodes from the beginning. Are there any tricks for doing this automatically?
If I could ask a follow up question, since I created the full skeleton without the null nodes, it is a bit painful to go back and add these null nodes to each of them. Is there an easy way to do this?
Also, it seems like it's best to start that creating these null nodes from the beginning. Are there any tricks for doing this automatically?