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Is there any tutorial about the new building generator tool in Gamedev Toolset? April 1, 2019, 1:39 p.m.

ahhh! i haven't upgraded to 17.5 yet. What a big update! lot's of good stuff in there! Just yesterday, i was working on a problem that would have been solved better with TOPs/PDGs… but i get lazy to deal with major updates, ha. I guess i should get to it.

Incidently, does anybody know the simple way to transfer my node presets from one major revision to the next?

Is there any tutorial about the new building generator tool in Gamedev Toolset? March 31, 2019, 11:34 p.m.

Hey guys, it's really very easy to get started…

first thing to do is head over to [] and download some data.

find an interesting location, and click the green “Export” button and click “Manually select a different area”

I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.

now click the blue export button

your browser will save a file called “map.osm” which contains the xml data of the area you selected.

you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.

create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.

OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.

VEX equivilent of Hscript chf March 22, 2019, 11:48 a.m.

RTFM is always a great idea.