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Recent Forum Posts

Matcaps? Nov. 9, 2019, 3:18 a.m.

what about creating matcaps in houdini… what would i have to do?

Like, if I had a nice looking shader set up, how can i bake it out with mantra? like maybe with the games baker tool? and then map it to a sphere? and then render that sphere…

somethin like that? right?

i feel like i'm missing details though… like, what exactly does the exr contain besides for color data?

April fools' day Oct. 24, 2019, 9:43 p.m.

I used to think the last major revision of Blender was intuitive, but then they changed the interface all around to make it more intuitive… unfortunately, i find the latest revision to be less intuitive.

The nice thing about Houdini, is they never do this type of thing. The whole program is logically structured… it's just super complex… the more time you spend working with it, the easier it becomes to work with.

Every comprehensive 3D package is complicated to fully understand… the difference is that most of them (especially maya) have a ton of books that you can use.

Houdini, you either need to take some classes, or you have to watch a ton of videos in order to learn the interface.

IMHO, what the (Houdini) world really needs to build people's intuition is a nice, glossy UK-style magazine devoted to the subject! (or at least a little Portland-style 'zine)

anybody gots a printing press lying around?

mplay reverse image sequence Oct. 23, 2019, 7:41 p.m.

this is probably really simple, but i'm just wondering how do i save out an image sequence (or render an mpeg movie) in reverse from mplay.

(like so, if i used $F3, but the frame numbers would go in descending order)