It was just about getting you started, I guess the reasons why you use it are up to your preference and/or pipeline environment.
A workaround that speeds up static mesh cooking is to disable the triangle-order-cache-optimization step.r.TriangleOrderOptimization=2
This variable must be set before the MeshUtilities module loads. Humorously, It's actually commented out in the last line of Engine\Config\ConsoleVariables.ini
We'll continue to optimize the cooking performance, but hopefully this helps a bit.
edit: Be sure to un-set this variable before doing a final cook because you want the mesh to be optimized.