velvetelvis70
velvetelvis70
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
facial animation with autorigs Dec. 14, 2009, 8:08 a.m.
Hi - Posted this before but didn't get a reply - (I'd really appreciate if someone might be able to help me).
In a workflow using autorigging - where does the facial animation come in. I'm used to setting up blendshapes in maya prior to skinning. Is there a houdini equivalent? How do I apply facial animation to my character?
In a workflow using autorigging - where does the facial animation come in. I'm used to setting up blendshapes in maya prior to skinning. Is there a houdini equivalent? How do I apply facial animation to my character?
rigging questions Dec. 12, 2009, 9:52 a.m.
Just a few newbie questions I'd be grateful for any advice on. I'm trying to make the move from maya to houdini because of the autorig feature which looks great. Just wondering though:
1. I'm used to rigging separate meshes for head, body etc. - Does your character have to be one mesh in houdini?
2. How do you apply facial blendshapes for the different facial expressions or is there some other way this is done in houdini? (In maya you set up the blends prior to skinning)
3. There's a serious lack of available books and tutorials around. Is there any tutorial for animating with the autorig once it's set up & weight painted?
Thanks in advance.
1. I'm used to rigging separate meshes for head, body etc. - Does your character have to be one mesh in houdini?
2. How do you apply facial blendshapes for the different facial expressions or is there some other way this is done in houdini? (In maya you set up the blends prior to skinning)
3. There's a serious lack of available books and tutorials around. Is there any tutorial for animating with the autorig once it's set up & weight painted?
Thanks in advance.