vu nguyen


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Recent Forum Posts

Always selecting top edges/points March 14, 2018, 8:29 p.m.

while not answering your question DIRECTLY, if I'm faced with this problem, here's how I would get ‘around’ the problem..

Orbit Pop March 14, 2018, 7:16 p.m.

on your Particles shelf, rclick the triangle on the far right>Edit Shelf Tab

in Tools tab, scroll down to Orbit, select, Accept

(then it will be on the right most of your Particles shelf)

@P vs Point() problem March 8, 2018, 8:18 p.m.

I'm not technical so pls don't hang me for this…but I'll try:

if you use

@P += vec;
@P -= vec;

then you are using the updated pos in the wrangle.

if you use

@P = point(0, “P”, @ptnum)+vec;
@P = point(0, “P”, @ptnum)-vec;

then the point() refers to what you STARTED with before you got into this wrangle.

So use this test:

vector vec = set(1,1,1);
@P += vec;
printf(“y:%f\n”,vector(point(0, “P”, @ptnum)).y);
printf(“Py:%f\n”, @P.y);

and you'll see clearly @P inside the wrangle is updated…but point() is not using the @P inside the wrangle. It's using the orig input before any manipulation.