vu nguyen

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Builder Generator Corner Holes April 10, 2020, 3:44 a.m.

well you'll have to check your logic somewhere else because your dimensions of the corner slabs
affect the connecting walls.

do this test, after your transform2, add a transform and scale up/down in the z axis, you'll see immediately it pushes/pulls the connecting walls accordingly, so you have to make sure the corner slabs are done/aligned correctly so the connecting walls can match up.

No I'm not going to go thru the file, in the article, down near the bottom, he stresses the importance of alignment:

Look a little closer, there’s some gaps, why? It’s because I’ve been a little sloppy with the module alignment, the corner at the origin should match up between all 3 modules. I’ve used the axis align sop to push the max-X value to the origin, but these 3 modules have different ledges, so they get shifted to different depths. A transform sop for each module will fix this (make sure to apply this before the utility sop!):

So you'd have to do the same and be careful with symmetrical size and correct alignment.

Procedural Modeling Building House Vex Code April 10, 2020, 12:44 a.m.

reckon your FloorHeight should be Floorheight

Vellum Grain pressure April 9, 2020, 11:21 p.m.

crankup Wind Drag

ps: don't even need collider thickness, a surface collider works….but beware, there's a thread on odforce showing even tho it collides with a surface…the collision behaviour does not quite want to obey your command unless it its a volume collider.

https://forums.odforce.net/topic/45497-particles-with-fixed-number-of-particle/?tab=comments#comment-213520 [forums.odforce.net]

pps: my substeps is default 1 !!!