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Crowd to Unreal Engine and VAT 3 problems Jan. 30, 2022, 9:58 a.m.

What is the best way to export a crowd of 2000plus to Unreal Engine

You don't need to export 2000 characters if you're planning to control them in realtime. You need to bake only one character with all necessary animations.

Bake all sections of character into one single static mesh in T-Pose with single material slot. This will coste only 1 render pass.

Control this animations in single VAT shader.

Generate the crowd as a Instanced Static Mesh with your 2000 instances.

Please keep in mind - if you will have only 1 material slot - then you will render entire crowd with single render pass.

This is the best example of 15,000 characters with 12 render passees overall, one per character type: https://youtu.be/thpJebPxXSo [youtu.be]

WIP - Procedural mountain road [Game Art] Sept. 22, 2021, 5:21 a.m.

Can you have an input from the Landscape?
What if you will get a streamed landscape parts in the World Composition?

WIP - Procedural Road Tools - [Game Art] Sept. 22, 2021, 5:19 a.m.

What is can be very useful for Unreal side - if you could interact with Landscape in UE4.