yoaxeen
yoaxeen
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Rendering keeps failing with Mantra+Pyro FX on Windows May 14, 2016, 11:55 a.m.
Hi Guys,
I am trying to render a pyro sequence with mantra using pretty modest/standard settings.
Here is the tutorial I am following if it helps in any way (it's Russian but it can still be followed):
https://www.youtube.com/watch?v=UFrg9XDMwrA [youtube.com]
I am using Houdini 13 on Windows 8 on i7 Haswell with 16GB Ram (Not Ideal, I know).
However, there is a ‘hit or miss’ situation going on where sometimes randomly I will get an error mid-batch render saying that there is an ‘Error saving geometry for:’ and ‘Error loading geometry…’from stdin'.
So far this has happened with my volume light and now with my pyro material. A frustrating semi-fix is to delete the particular geo (the volume light for example) and re-import it, however this is far from ideal.
I don't have that much space on my Primary C: SSD drive (about 1.5gb), however this doesn't seem to be utilised during render so I don't think this the problem.
During render the CPU is almost completely utilised and the ram usage is around 50-60%.
If anyone could shed any light on this situation it would be greatly appreciated! Thanks.
P.S. Sorry for the huge screenshot!
I am trying to render a pyro sequence with mantra using pretty modest/standard settings.
Here is the tutorial I am following if it helps in any way (it's Russian but it can still be followed):
https://www.youtube.com/watch?v=UFrg9XDMwrA [youtube.com]
I am using Houdini 13 on Windows 8 on i7 Haswell with 16GB Ram (Not Ideal, I know).
However, there is a ‘hit or miss’ situation going on where sometimes randomly I will get an error mid-batch render saying that there is an ‘Error saving geometry for:’ and ‘Error loading geometry…’from stdin'.
So far this has happened with my volume light and now with my pyro material. A frustrating semi-fix is to delete the particular geo (the volume light for example) and re-import it, however this is far from ideal.
I don't have that much space on my Primary C: SSD drive (about 1.5gb), however this doesn't seem to be utilised during render so I don't think this the problem.
During render the CPU is almost completely utilised and the ram usage is around 50-60%.
If anyone could shed any light on this situation it would be greatly appreciated! Thanks.
P.S. Sorry for the huge screenshot!