yuri dyukov


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Recent Forum Posts

Unity-Houdini Multi-curve exist? Feb. 25, 2021, 5:29 a.m.

I'm trying to figure out how to improve the "Curve" tool for Unity, at least creating multiple curves with a single asset, but so far I can't find any easy answers. Please advise me on the following questions:

1.perhaps there already exists a handy tool to draw curves in Unity which is compatible with Houdini? \I searched for it myself but couldn't find it.

2.Is it possible to create a Curve node inside HDA via HDA interface?

3.How can I dynamically add the name of one and/or a group of nodes to the Editable Nodes section of the HDA?

How to get curves at the intersection of primitives? Nov. 19, 2020, 6:59 a.m.


I am using Labs Lot Subdivision to create simulated urban areas. The original curve was drawn by hand.

Screenshot 1 - Curve after Lot Subdivision

Screenshot 2 - Object structure after Lot Subdivision

Screenshot 3 - the desired result obtained by manually deleting points

The question is, how to get a similar result procedurally with an arbitrary input curve?

I've tried boolean (seams) and intersection stitch, but both results cannot be used.
Source file: