zenmonkey
zenmonkey
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Issue painting zscale attribute with Polyextrude March 5, 2019, 9:33 a.m.
Andr
it's because zscale is a primitive attribute.
I did promote it in the example to a primitive attribute prior to passing to polyextrude
AndrCan you send an example file of this?
Anyway an even simpler approach than the post-extrude averaging, is to assign @zscale to @N.y in a point wrangle.
Then in polyextrude set Extrusion Mode to Point Normal and use ‘Existing’.
Issue painting zscale attribute with Polyextrude March 4, 2019, 9:28 a.m.
Just watched Rohan Dalvi's video on polyextrude [vimeo.com] and looks like he is stumped by this “individual elements” restriction as well.
Is this a know limitation or something else? Would love houdini expert users to chime in.
Is this a know limitation or something else? Would love houdini expert users to chime in.
Issue painting zscale attribute with Polyextrude March 4, 2019, 9:20 a.m.
Andr
Andr
Thanks Andr but your solution seems too complicated for what to me seems like a simple task.
At least conceptually it is simple - control extrusion distance via an attribute.
Isn't zscale exactly for this purpose? Why can't I use it with connected components? Am I missing something basic here?
And yes I can do it with VEX where I move points along their normal but I was experimenting with polyextrude and wanted an elegant solution. What am I confused by is that zscale attribute is essentially created for a task like this yet for some inexplicably reason it doesn't work with connected components…