zenmonkey

zenmonkey

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Issue painting zscale attribute with Polyextrude March 5, 2019, 9:33 a.m.

Andr
it's because zscale is a primitive attribute.

I did promote it in the example to a primitive attribute prior to passing to polyextrude

Andr
Anyway an even simpler approach than the post-extrude averaging, is to assign @zscale to @N.y in a point wrangle.
Then in polyextrude set Extrusion Mode to Point Normal and use ‘Existing’.
Can you send an example file of this?

Issue painting zscale attribute with Polyextrude March 4, 2019, 9:28 a.m.

Just watched Rohan Dalvi's video on polyextrude [vimeo.com] and looks like he is stumped by this “individual elements” restriction as well.

Is this a know limitation or something else? Would love houdini expert users to chime in.

Issue painting zscale attribute with Polyextrude March 4, 2019, 9:20 a.m.

Andr
Andr

Thanks Andr but your solution seems too complicated for what to me seems like a simple task.

At least conceptually it is simple - control extrusion distance via an attribute.

Isn't zscale exactly for this purpose? Why can't I use it with connected components? Am I missing something basic here?

And yes I can do it with VEX where I move points along their normal but I was experimenting with polyextrude and wanted an elegant solution. What am I confused by is that zscale attribute is essentially created for a task like this yet for some inexplicably reason it doesn't work with connected components…