Welcome back to Applied Houdini for Rigids I v2! In this lesson we're going to talk about really understanding how Rigid Body Dynamics work, and how they are represented in Houdini. We'll start with the foundations of packed instancing, transformations, and fracturing, cover constraints and important dynamics properties, and work up to using Houdini's RBD toolset to tackle more complex setups faster than ever before. As usual, the goal is for you to understand how and why things work the way they do so that you can further customize and problem solve on your own. By the end we'll even render it so it looks kind of nice!
COMMENTS
TwinSnakes007 5 years ago |
Steven, thanks so much for updating this topic and releasing it for free. I'll be sure to support you in your future topics.
StevenKnipping 5 years ago |
You're welcome, my pleasure!
zzelli 5 years ago |
Hey awesome video! Only thing I couldn't get going by the end was the material on the pig head. You mentioned in the rbdconfigure step that the material was no longer present, but would appear in the mantra render. My mantra settings are the same as yours, maybe there is something else I should be looking for?
StevenKnipping 5 years ago |
Hey! Did you do the part at 1 hour 36 minutes in the video where you change the "Declare Materials" parameter (and then clicked Render to start the render over again)?
If that still doesn't work, you can email your scene to me at contact@appliedhoudini.com!
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