This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we'll also take a look at Lights, HDRI , Render Settings, Curvature Map, Triplanar mapping, Fit range, Ramps, Instances, Attributes, Point Rendering and DOF.



Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi