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Introduction to Crowd Shelf Tools: Obstacles, Simulate, Look At, Separate, Paint Density, Target Position, Formation


Using these common shelf tools can quickly help you start to art direct your crowds.

Sometimes the tools are not straight forward, these videos quickly solve any problems you may experience.

After mastering these key concepts it will be an easier transition into more subtle crowd adjustments.


Cheers!

CREATED BY

RYAN RUIZ

Hello! My name is Ryan Ruiz and I'm a Senior Character FX Artist. I love creating sim setups for cloth and hair simulations for Feature Animation and VFX. Currently, I am in Los Angeles working on an indie game dev project.​ My interests/hobbies include fashion, scuba diving, and analog photography. Previous companies I have worked for include: Walt Disney Animation Studios, ILM, Blue Sky Studios, Framestore, MPC, and Mr. X. I graduated with a MFA in Visual Effects from Savannah College of Art and Design and a BFA in Animation from DePaul University. Since graduating, I've been working as an artist and lead in multiple software including: Maya, Houdini, Marvelous Designer, and proprietary applications.

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