In this video we are going to walk through the process of using the material fracture node as well as the new RBD Bullet Solver node.  We are going to build a rough building and destroy it using those previously mentioned nodes.  We are then going to learn how to Cache our simulations out and tweak the simulation with custom forces and constraint strengths.

COMMENTS

  • Mich_Angel 4 years, 8 months ago  | 

    Thank you this is great stuff :D

  • jjfuller60 4 years, 5 months ago  | 

    Great tutorial.

    I could not get the pointvelcity to create the explosion at the bottom of the building.
    I think it may have something to do with the GroupCreate node just before it. In the video, in blue letters, your GroupCreate node is $OS.
    Mine shows group1. The only thing that I can assume is that I did not create a New Project before attempting this tut.
    I can't find any other reason why only that portion doesn't work. Everything else went great!!

    Using Apprentice 18.0.499

    • scottgaran 4 years, 3 months ago  | 

      $OS takes the name of the name of the node and uses that as the group name. (indie-pixel made his own defaults for nodes to do this)

      you have two options:
      1. change the node to $OS use the name of the node in the pointvelocity node
      2. use the name group1 in the pointvelocity node

  • Anonymous 2 years, 8 months ago  | 

    wow best

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