Almost 2 hours in length! So grab a coffee, soda or beer (depending on time of day) and let's get learning!

In this tutorial we'll learn how to setup a vellum sim in dops. How to work with vellum constraints. How to itterate over different constraint types in geometry wrangles and sop solvers , how to remove objects from an active vellum sim, and a lot more!

The project files are available over on my website as well:

https://timvanhelsdingen.com/exploding-bubbles/

CREATED BY

TIM VAN HELSDINGEN

FX artist/CG generalist based in The Netherlands. Apart from doing a lot of advertising work I love to do personal work to try to really push my skills. Started using Houdini in december 2015 and never looked back :)

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COMMENTS

  • Anonymous 1 month, 3 weeks ago  | 

    good

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