Tim Van Helsdingen

Tim van Helsdingen

About Me

Expertise
Freelancer
Location
Netherlands

FX artist/CG generalist based in The Netherlands. Apart from doing a lot of advertising work I love to do personal work to try to really push my skills. Started using Houdini in december 2015 and never looked back :)

Connect

My Talks

obj-image Utrecht
Destroy the Shoe
obj-image FMX
#FREELANCETHUGLIFE
obj-image Houdini HIVE Worldwide
Master the Fundamentals

My Tutorials

obj-image Intermediate
AGGREGATION | Rigidbody Self Assembly
obj-image Intermediate
SideFX Snacks | PART 2
obj-image Intermediate
SideFX Snacks | Part 1
obj-image Intermediate
How the money printer went BRRR
obj-image Quickstart
How to configure Deadline Render Manager
obj-image Intermediate
Create Displacement maps from Geometry

Recent Forum Posts

Day 7 Animation | Nature | Stone March 7, 2021, 11:12 a.m.

STONE.
Redshift, and some minor compositing in COPS (houdini)



also did a recording of the entire process. Here's the sped up version:

Day 2 Animation | Motion | Grow March 2, 2021, 4:07 p.m.

GROW

Pretty happy how this one turned out. but i'm not 100% sure if I qualify because I only just now read that I'm not allowed to use any megascans assets, and I used some for the environment. The growing plants themselves are made by me though. So hopefully this still counts. Rendered in Redshift.

edit:
Ok aparantly you're also not allowed to composit in anything else than cops? Well ok I guess that disqualifies this as I comped it in Fusion. So I'll withdraw my entry for contest then, but I'll leave it here for funsies. But might I suggest removing the comp rule, because it doesn't make a lot of sense to not alow any other compositing package.

Motion blur with changing topology? April 27, 2020, 11:50 a.m.

Does anybody know how to get motion blur to work on something with changing topology (so from the velocity attribute) I cannot get it to work with any renderengine (tried karma and redshift)
I have it turned on on the rendergeometrysettings but I cannot get it to work even on a basic particle sim. Tried with cache sop, tried saving to .USD, nothing seems to work.

I'm probably just overlooking something but i've been trying since yesterday and I can't figure out why it's not working. Does anybody know what i'm doing wrong?