Welcome to this tutorial series about complex roads in Houdini. You can find all the scene files and more tutorials on our site. 

Part 1: Solving Intersections

This is the first tutorial in a series about solving intersections, we will be talking about the problems which arise when dealing with complex roads in Houdini.

Part 2: Constructing Geometry

This is part 2 of the series: Complex Roads in Houdini, we will look at some of the options we have to create and populate roads. In this tutorial you will learn about object placement and geometry creation involving roads.

Part 3: Setting up a Road Tool

This is the final part of the series: Complex Roads in Houdini. In this tutorial we will be combining the assets created in the previous tutorials. In the end you will have a working road tool inside of Unreal which can solve intersections.



Feike is always eager to help, but getting a good idea of the different solutions first. As a senior student at IGAD (International Games Architecture & Design) in Breda with almost half a decade of experience with Houdini, he currently enforces procedual building techniques using procedural design for Square Enix‘s game development department ATD. He loves teaching and loves to explore problems from both the artistic as the math-driven side of things to get to the desired results!Originally from Amersfoort, The Netherlands, he moved to Breda for IGAD. Teaming up with Ivo he co-founded Dokai and is loving everything there is about sharing environmental design for games, in a procedural way.

More from Feike Postmes


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