COMPLEX ROADS


Welcome to this tutorial series about complex roads in Houdini. You can find all the scene files and more tutorials on our site. 

Part 1: Solving Intersections

This is the first tutorial in a series about solving intersections, we will be talking about the problems which arise when dealing with complex roads in Houdini.



Part 2: Constructing Geometry

This is part 2 of the series: Complex Roads in Houdini, we will look at some of the options we have to create and populate roads. In this tutorial you will learn about object placement and geometry creation involving roads.



Part 3: Setting up a Road Tool

This is the final part of the series: Complex Roads in Houdini. In this tutorial we will be combining the assets created in the previous tutorials. In the end you will have a working road tool inside of Unreal which can solve intersections.

CREATED BY

FEIKE POSTMES

I'm a freelance Technical Artist with a love for mathematics, currently co-developing the Natsura foliage toolset. I also co-founded DodoDevs, a technical art company, where I'm working on procedural solutions for 3D content generation. I grew up in the Netherlands and studied International Game Architecture & Design at Breda University of Applied Sciences. Previously I worked for Applied Intuition and was a part of Square Enix's R&D division, channeling my inner nerd to discover the wonders of procedural buildings.

More from Feike Postmes

COMMENTS

  • SpeLL 2 years, 6 months ago  | 

    Hi,
    It would be great if you fix the errors in this tutorials and instead of the "video does not exist", these videos would be available again.
    Thnx))

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