Dokai is the collaboration between Feike Postmes and Ivo van Roij. Their goal is to put the experience from working with Houdini into practical tutorials for games and cinematics! As the original founder, Ivo is passionate about using Houdini to create procedural content for cinematics and videogames, and is currently working on the new Gran Turismo for Polyphony Digital at SONY Interactive Entertainment. He is a senior student at IGAD (International Games Architecture & Design) in Breda with 3 years of experience with Houdini, and loves environmental design. He also interned at SideFX Software‘s game dev team in 2018/2019. Feike is always eager to help, but getting a good idea of the different solutions first. As a senior student at IGAD (International Games Architecture & Design) in Breda with almost half a decade of experience with Houdini, he currently enforces procedual building techniques using procedural design for Square Enix‘s game development department ATD. He loves teaching and loves to explore problems from both the artistic as the math-driven side of things to get to the desired results!