Playing with Arches

Welcome to this tutorial series about creating arches in Houdini for your video-games! You can find all the files and more tutorials on our website.

1: Mathematics and Placement

In this first part of our Playing with Arches series, we will go over some cool mathematics and magic in VOP-networks to generate our procedural arches and placing them along a curve. This will be the base of our HDA (Houdini Digital Asset)!



Feike is always eager to help, but getting a good idea of the different solutions first. As a senior student at IGAD (International Games Architecture & Design) in Breda with almost half a decade of experience with Houdini, he currently enforces procedual building techniques using procedural design for Square Enix‘s game development department ATD. He loves teaching and loves to explore problems from both the artistic as the math-driven side of things to get to the desired results!Originally from Amersfoort, The Netherlands, he moved to Breda for IGAD. Teaming up with Ivo he co-founded Dokai and is loving everything there is about sharing environmental design for games, in a procedural way.

More from Feike Postmes


  • mike4llion 1 month, 3 weeks ago  | 

    @3:47 you promote a parameter, I am unable to find this option. I am using v18.5 All I see is the "Tab Menu" with the list of available nodes.

  • mike4llion 1 month, 3 weeks ago  | 

    Never mind, I figured it out, middle mouse button in input.

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