Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
COMMENTS
AntonioModer 5 years, 1 month ago |
ty
bluefire 5 years, 1 month ago |
You're welcome!
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