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Houdini Digital Assets play a big role in many Houdini workflows. You can create tools to build streamlined workflows for your team. Wrap up a larger network into a single digital asset node then build an artist-friendly interface. Learn how you can do this by leveraging Houdini’s node based workflow and dragging and dropping parameters instead of writing code. Along the way you will build up a fence asset that can be controlled by an input curve.



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • sans_comic 2 years, 11 months ago  | 

    Thought I should bring to your notice that Part 4 of this tutorial series has not been uploaded to YouTube, it's missing there. Thanks to everyone involved for creating it and making it available. Best wishes and good luck.

  • Alex92PK 2 years, 2 months ago  | 

    This is super rewarding to complete! Feels like i make a huge progress to understand houdini! in love with digital assets now! thanks!

  • djfite97 2 years, 2 months ago  | 

    Great lessons. Learned a lot here!

  • rrAlexandru_Muresan 1 year, 7 months ago  | 

    I am watching this right now on youtube, it's awesome! Great job guys!

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