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Houdini Digital Assets play a big role in many Houdini workflows. You can create tools to build streamlined workflows for your team. Wrap up a larger network into a single digital asset node then build an artist-friendly interface. Learn how you can do this by leveraging Houdini’s node based workflow and dragging and dropping parameters instead of writing code. Along the way you will build up a fence asset that can be controlled by an input curve.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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COMMENTS

  • sans_comic 3 weeks, 4 days ago  | 

    Thought I should bring to your notice that Part 4 of this tutorial series has not been uploaded to YouTube, it's missing there. Thanks to everyone involved for creating it and making it available. Best wishes and good luck.

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