Make Procedural Assets to accelerate content creation for Unreal Engine Using Houdini the amazing procedural tools found in Houdini, then prepare your assets to be used directly inside Unreal Engine 4 using the Houdini Engine 4, once you prepare your assets your level designers do not need to know anything about Houdini at all, they have all the control they need right inside Unreal and if they do need something else it can be added at anytime and keep enhancing it.

Combining the power of Houdini plus the power of Unreal Engine is just a killer combo that will accelerate your asset creation pipeline and will open the doors to new possibilities for your games, VR experiences, Real-time movies, etc.

By the end of this course you’ll have everything you need to make procedural assets in Houdini and bring them to Unreal Engine

– Create Assets for Unreal Engine
– Houdini Shaders
– Unreal Shaders
– Procedural uvs
– Houdini instances
– Unreal Instances
– Randomizing Instances
– Texturing
– Optimize Asset

thank you

Duration: 5:19 Hours



Varomix has created a vast library of Houdini training over years. Recently he has started on his own venture with MIX Training, a training and community resource for Houdini, Unreal Engine, Python and much more. He also, along with a partner, have recently launched a new Visual Effects and Motion Design company with offices in L.A. and Mexico City called Pixels & Coffee. If that alone is not enough, Varomix also find a little escape through his metal band WEYEZ.

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