Houdini + Redshift: Corrosive Acid Tutorial

Index:
00:00:05:02 - Intro
00:01:09:53 - Explaining VDB masks
00:04:56:08 - Setting up FLIP sim + collider
00:19:05:29 - Creating the corrosion solver: Step 1
00:23:57:37 - Creating the corrosion solver: Step 2
00:28:45:14 - Caching to disk & Meshing
00:34:19:34 - Creating the wetmap solver
00:42:35:13 - Cleaning up
00:44:46:18 - Creating the steam using the smoke solver
01:01:04:54 - Redshift scene setup 
01:09:12:18 - Corroded metal shader
01:16:54:09 - Render + material settings
01:19:04:12 - Using puzzlematte AOV for denoising in comp
01:22:21:15 - setting up motionblur
01:24:11:51 - Rendering the steam
01:27:35:05 - Adding depth of field

CREATED BY

TIM VAN HELSDINGEN

FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)

More from Tim van Helsdingen

COMMENTS

  • houGenie 6 years, 9 months ago  | 

    Awesome tutorial. Thank you!

  • anon_user_75466869 6 years, 6 months ago  | 

    really fantastic, even though I have not finished yet, I really like the work and the idea and I'm doing very well.

  • ferilous 6 years, 5 months ago  | 

    I have 1 question, I did everything exactly as you did in this tutorial, but my mesh looks thicker than yours, do you know what might be a reason?

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